Sept. 4, 2003
Turn off U.S. 51 onto Hoy Road in Madison, toward the reservoir, and drive past a number of bland gated communities until the gravel ends and you're on dirt. Keep going through the trees, under a Natchez Trace bridge, through more trees—and, suddenly, you'll emerge at a clearing near the water. In that clearing (assuming I had my bearings right) will one day be the business district of Lost Rabbit, a "town" planned for this stretch of about 260 acres of this land. Right now, it's muddy, with water lapping the shore, two-by-fours and building materials (and fast food trash) scattered as if construction workers had skedaddled after sighting a gator.
But when you're standing there, you certainly get a sense of the natural beauty of Lost Rabbit, which, if all goes as planned, will become the metro area's first real experiment in what is called New Urbanism or Traditional Neighborhood Design (TND). They're trying, essentially, to build, like the song goes, in the "new, old-fashioned way." Construction begins in the spring.
The development, undertaken by Lost Rabbit Development, LLC, is significant in that it's one of Mississippi's only TND endeavors, and it's the first to be planned in consultation with the design firm Duany Plater-Zyberk (DPZ), a company run by the acknowledged experts in New Urbanism. DPZ's principals authored the popular "Suburban Nation" book (North Point Press, 2000), and have developed high-profile projects that include Seaside, Fla., and Kentlands in Maryland.
New Urbanism and TND theories try to explain why the suburbs we've built since World War II have led to the dissatisfaction—and worse problems—that many people have with suburban and semi-urban living. According to articles by Andres Duany of DPZ, the fundamental ideas boil down simply to the concept of the "neighborhood" vs. "sprawl." Since World War II, most development in the U.S. followed the sprawl model, which gives the priority to car travel. Hence, the designs include wide roads, massive parking lots and the separation of buildings into "pods" with strict use guidelines.
"In suburbia, you typically have one type of product confined to one specific area," said Mark Frascogna, managing partner of Lost Rabbit Development, LLC. "For example, you have office parks in one area, then you get in your car, and you drive to a shopping mall … and then you get in your car, and you drive somewhere else to live."
TND, despite the modern acronym, basically means a return in city planning and suburban design thinking to the "neighborhood" model that worked prior to World War II. The key elements of those neighborhoods included streets laid out on a grid, abundant sidewalks, street parking and neighborhoods designed so that distance from the center to the edge would require, ideally, about a five-minute walk. In such neighborhoods, houses are built closer together and side-by-side—with larger and smaller houses, cottage and above-garage studios sharing streets with multi-family and even small apartment or condo buildings. Pedestrians are greeted with houses fronted by porches and stoops, not driveways and garage doors. The uses of the houses and buildings tend to be more diverse—you can get to a dry cleaner or grocery store or an ATM or a CPA's office without firing up your Hyundai.
Along with old-growth trees and historical architecture, these urban design features are what make people appreciate areas such as Belhaven, Fondren, Congress Street and the Poindexter Park neighborhoods in Jackson. It may feel like nostalgia, but people are actually drawn to older, walkable, grid-style neighborhoods because they're designed for people first and cars second.
So why not start today building such neighborhoods? Because in most of today's suburban (and many urban) areas, developing such neighborhoods is actually illegal.
"The traditional pattern of walkable, mixed-use neighborhoods has been inadvertently prohibited by current ordinances," wrote Duany in a letter to Architectural Magazine in 1998. "One cannot propose a new Annapolis, Marblehead or Key West, without seeking substantial variances from current codes."
Sprawl—the current mindset of highway-like streets, buildings set back from the road, acres of parking and miles of driving—may be easier and cheaper for land developers and contractors, but it's more expensive for municipalities, which must spend millions per mile of new road in order to get water, sewage and power services to new developments that set up on a tract of land away from the city center. Much of this sprawl is subsidized by the taxpayers in those municipalities—as well as people in nearby larger towns and cities that have to provide some of those services.
While New Urbanism theory is often applied closer to town, TND is applicable for suburban development, as well. Michael Barranco, whose firm serves as the town architect for Lost Rabbit, prefers to see Lost Rabbit as a "village" instead of simply a better suburb.
"It's very much like the European villages. They don't have everything that you can get in the larger towns in those areas, but there's enough to sustain yourself," he said.
There's no question that, like those European villages, Lost Rabbit will have a "residential resort" feeling to it—most of its home-owners will still commute to work and may opt to hit the fast food restaurants and superstores on their weekend shopping trips. But Barranco also paints an attractive portrait of a dad who works in an office or loft near the marina in Lost Rabbit and can take off at 5 p.m. to hop in a boat and go fishing with his son or daughter.
According to Frascogna, Lost Rabbit will be about 90 percent residential and 10 percent commercial, with most of the commercial space focused in the marina area. Lost Rabbit will not be a municipality—it will have a school, post office, a town square and public parks, but no courthouse or mayor's office. And it won't have a Home Depot or Kroger, either, according to its managers.
"I'm a big believer in Montgomery Hardware and Brent's Drugs," said Barranco, who lives in Fondren. "People are starting to wake up and realize that quality of life means something."
Lost Rabbit also won't be cheap—lots will start around $30-35,000 and the managers will require builders to adhere to some significant quality controls. Barranco said prices for finished homes aren't yet known, but at a ballpark estimate of $125-$150 per square foot construction cost, a 2,000 square-foot home would approach $300,000 for starters. Unlike many actual municipalities, Lost Rabbit doesn't have to plan for subsidized or affordable housing, nor does it have an existing wage-earning or working-class population to service.
But Lost Rabbit isn't one-size-fits-all, either. Multi-family housing, live/work loft-style buildings and small cottages, condos and rentals properties are all part of the plan. Wide sidewalks will connect the three "neighborhoods" within the development, each of which will have different densities and slightly different road characteristics. And, in a detail that Barranco is particularly proud of, the mile of reservoir shoreline that stretches at the edge of Lost Rabbit will not be sold for homes, but will be open to everyone, with private residences set back far enough to accommodate public use.
"We'll celebrate [the shoreline] and use it for public enjoyment," he said, adding, "You'll still be able to see the moon on the water at night from those houses."
Previous Commentsshow
What's this?More like this story
More stories by this author
- Publisher’s Note: Jackson Free Press to Suspend Printing, Boost Online Presence
- JFP Up to 11 Wins in the 2021 SPJ Diamond Journalism, Green Eyeshade Contests
- PUBLISHER'S NOTE: On Hope, Travel and Award-Winning Journalism Teams
- PUBLISHER'S NOTE: Jackson’s Water Crisis, What Would Ditto Do?
- PUBLISHER'S NOTE: Celebrating the Best, Pandemic Style
Comments
Use the comment form below to begin a discussion about this content.